hey, thanks for the kind words :) looking forward to your games!
riprip
Creator of
Recent community posts
hi! thank you for the feedback!
i'll try to answer your questions:
- yes! we created changes in rooms with the "cut to room" action. it's the same as the teleport action, but less jarring because the player character stays on the spot!
- we did the demo levels with an old version of wareware in which we still had a distinction between "details" and "sprites". details behaved like blocks and weren't interactable. we removed details from wareware because they added a bit too much complexity for our taste, but a checkbox for sprites that make them block your movement would be perhaps a good idea!
- the player sprite can be changed with the "change chara" action when you interact with sprites!
- yes, we used invisible sprites for exits. you could also hide them in walls. (but we're thinking about a more elegant way to switch scenes)
- the alt room text is shown when you use a screen reader!
can't wait to see what you create with wareware!
First of all, thank you for your kind words! It's awesome that you had so much fun with it <33
Now, to your questions:
- You can rotate with the R key, but we're still working on the UI. There should be a clickable option in the future!
- Built-in drawing is not yet implemented, so there was no way you could have found it. Sorry for the confusion! We should make it clearer that this is a feature we're still working on.
- Thanks for your suggestions! They are very welcome, and I personally like each one!
- Deletion and reorganization will be available in the future (I am struggling with this one too haha)
- What do you mean by interacting as in a visual-novel? Currently, you can give sprite actions, and with that dialogues (and more)! We already have a Git branch for multiple-choice answers that has yet to be released tho. I would love to hear more about what you have in mind!
- Different sizes are not planned yet, but I will bring this up at the next meeting (right now, we are all a little drained but happy from gamescom). My solution to a similar problem was to draw different sprites, but I'm guessing you had something different in mind!
Thanks again for your reply! Everyone on the team had a big smile on their lips when reading it :)))












