Just wow! <3
iLKke
Creator of
Recent community posts
Hello, this is looking wonderful already!
I have questions bout how you did some things in the demo games...
- After talking so a character, I can now pick things up. Am I just being teleported to a copy of the room with pickable items now?
- Some sprites block your movement, some don't. How do you set this?
- In the Water Level, on the map, the player sprite changes mid-game. How to do this?
- Do I do exits with invisible sprites?
- Is the alt-text for Rooms and Sprites shown anywhere?
Thanks for a lovely tool!
I found a bug. When I get a popup warning that installing an implant will replace the rpevious one, clicking neither option works! I tried clicking cancel first, maybe that is relevant. I managed to cancel by pressing escape key.
Unrelated, in one of the upgrade selections (it was showing 8 cards in two rows) the top row of cards didn't show mouseover popups, only the bottom one.
Thanks but it didn't work sadly. Only cursors and tab register. I can also click w LMB to highlight a button but not to press it.
I found DllNotFoundException entries for WindowsTTS in player log, so I installed Text-to-speech for English and also tried turning on Narrator but none of it helped. This is Win11.
Can I just delete my settings file somehow? I tried deleting the entire folder in AppData/LocalLow but it didn't work.
Good toy factor, much fun to interact with. Lovely presentation, only the mountains feel flat. Not sure if protagonist male or female (not that that's a bad thing in itself)
Nice variety of fun enemy units. Large ones are hard to tell apart as color patterns quite similar. Bikes often crash into things.
Initially I felt there should be a short range radar of some sort but quickly got used to it not being there.
Enemy units play similar in the sense that you can deal with them in a similar manner every time. Perhaps some support units that slow you down or call in backup or shield others (reflect bullets?), or having to stand in one spot (to recharge?) or defend a structure until its complete would provide tactical variety.
You can just zoom around carelessly and bump into everything as no static mines or things to avoid. With current threat level this makes game quite easy once you get the hang of it.
Enemies stopped coming at one point tho I guess that is very WIP. Loved the sport courts in that one base. Really enjoyed exploring the map to find the objectives. Would be great if destroying things in bases had gameplay impact (disabling a barrier elsewhere, dropping health/powerups, etc)







