It has a lot of positive but there are negatives as well.
Design and polish is excellent, graphics are also pretty good and atmospheric. And the voiceover is cool and story is fun.
but difficulty, its not that hard, but its grindy
clearing 3 rooms yielded only 1k
lets say i want to buy blue 4 times, green 10 times and yellow 4 times, and magic staff
so that is 5kx4 + 1k x 10 +6kx4 +20k = 74k times 3 rooms, that is 222 rooms that needs to be cleared, with same enemies and same gameplay.
And that is i'm guessing is halfway through game.
In the old days of nes or sega, grinding was ok, people had nothing else to do, but in modern times, wasting so much players time for monotonous grinding is disrespectful. Sorry.
I cant use shop after first run
The end screen is a bit annoying, "you risked to much". did i? did i had any other options?
But otherwise this is awesome little roguelike if you balance out griding a bit (like make prices less or make them scale (every next upgrade more expensive), add more variety to enemies and rooms. This will become an awesome game.
Viewing post in Grave News, Sire! jam comments
Thanks for the detailed feedback, this helps us a lot!
- Yes it it very grindy and that was not intended. We didn't plan on wasting the players time. We just didn't have the time to fix the balancing before the deadline 🫣
- Not being able to use the shop was a choice I made for story telling purposes. I'd be happy for more feedback on this point. I think it helps build the world more but I'm open to hear other opinions
- The end screen is one that is bugging me as well personally because it refers to a game mechanic that we were unable to implement in time and it currently makes no sense. As you said, there is no other choice at he moment.
Thank you for taking the time to play and comment our game!