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(1 edit)

Thanks for the detailed feedback, this helps us a lot! 

  • Yes it it very grindy and that was not intended. We didn't plan on wasting the players time. We just didn't have the time to fix the balancing before the deadline 🫣 
  • Not being able to use the shop was a choice I made for story telling purposes. I'd be happy for more feedback on this point. I think it helps build the world more but I'm open to hear other opinions
  • The end screen is one that is bugging me as well personally because it refers to a game mechanic that we were unable to implement in time and it currently makes no sense. As you said, there is no other choice at he moment. 

Thank you for taking the time to play and comment our game!