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What I Liked:

  • Player character is cool, nicely animated
  • I liked your bramble bridge. I don't think it felt super nice to use/interact with, but I loved the idea and it was easily my favorite power
  • Large diversity of powers to use (some of them felt less impactful/meaningful)
  • Big map to explore (but I did get frustrated trying to navigate the underground area)

Notes: 

  • Nitpicky, but I really dislike that the ground is always slippery
  • Also nitpicky, but the camera follows the character oddly. If I stop moving, the camera has to backtrack a bit, which is unpleasant for motion sickness issues.
  • I wish the game felt more visually cohesive. Nothing felt like it belonged together, including the pirate enemies.
  • The game broke when I switched to the red claw power, and I was unable to continue playing the game.

Can you let me know if you were playing on WebGL or Windows when you experienced the break while switching? And if on WebGL, which browser? That is so strange.

Same as Nine, when I selected the red claw power I could no longer switch to other weapons, or use the claw itself. Windows v0.1.0. And sometimes bramble can push you inside a collider (inside a mountain/wall) and only restarting can get the player out.

The bramble power is a great mechanic. (despite the small glitch)