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Glad to hear you liked the overall presentation of all the art elements! I do have to agree that the gameplay is very lackluster and definitely deserves far more polish and features. I also agree that the hammer is a little pointless, but I'm not quite sure I understand how the pH Meter doesn't affect gameplay? It tells you which glasses are safe to dip in, which can save you if you're low on points. I definitely agree that there should be a few more mechanics that affect the strategising part of the game. Regarding the opponent's point counter, I was actually intending to add it in but I ended up forgetting. There is however a subtle hint as to who is currently winning at the start of each round. There is also a way to lure the opponent into choosing Acid by using Power-ups, but it's very hard to do. The opponent is also coded to behave differently based on if they're currently winning or losing. Thank you so much for the feedback, I really appreciate it!