Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very nice presentation and framing the game show feel both in visuals, idea, and sound. I think just with a few tweaks the gameplay could be more interesting. The PH meter and hammer didnt seem to affect the outcome other then that I used the PH and then picked it if it was milk. Perhaps there could be some rule or mechanic to add more strategy to what glass to bet on? It would also be interesting to see what score the contestant has, and if I somehow can affect that by luring or forcing him into choosing the wrong glass.

Glad to hear you liked the overall presentation of all the art elements! I do have to agree that the gameplay is very lackluster and definitely deserves far more polish and features. I also agree that the hammer is a little pointless, but I'm not quite sure I understand how the pH Meter doesn't affect gameplay? It tells you which glasses are safe to dip in, which can save you if you're low on points. I definitely agree that there should be a few more mechanics that affect the strategising part of the game. Regarding the opponent's point counter, I was actually intending to add it in but I ended up forgetting. There is however a subtle hint as to who is currently winning at the start of each round. There is also a way to lure the opponent into choosing Acid by using Power-ups, but it's very hard to do. The opponent is also coded to behave differently based on if they're currently winning or losing. Thank you so much for the feedback, I really appreciate it!