My game is almost finished. I just need to test it and make some final changes, but the story is complete. It's a space survival game called Fully Automated Space Capitalism (FASC). The interface is a combination of Bitsy and Twine, with 1-bit graphics on a 11x11 map. It's based on a text game I made in 2020, which was inspired by a friend's TTRPG.
I started working on it in 2023, but then stopped halfway through. At that point, the game still didn't have a story or a quest system, and there was a problem with the map. However, most of the random planet generation features were already working. In 2025, I joined 7DRL and tried to make a roguelike with 1-bit graphics in Twine, but it didn't work out very well. This made me stop programming for a while. I started programming again in August 2025 and tried to finish FASC.
Once I had solved the problem with the map, I started improving and creating the things you can do in the game. Some ideas had to be cut. Right now, there are about 20 different activities you can do on a planet, from finding scraps to betting on a robot boxing match. The game is inspired by Star Wars, Fallout, and The Outer Worlds. You must eat to avoid starvation and rest to avoid exhaustion.
Recently, I have created a quest system and a central story for the game. This is based on my experience with anarchist collectives. I was happy with how it turned out, and now I'm testing it to fix any problems and tweak the systems. The game is almost ready to play, and if everything goes to plan, I should release it soon. I would really like to hear your thoughts.