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(1 edit) (+2)

Haha yeah, don't worry I expect to score rubbish in the ratings, the actual jam version is nigh unplayable after all - at this stage I'm happy just to use this to direct people to check out the more finished version :)

I definitely wanted to have a more intuitive tutorial, to have things more drip-fed as they became relevant, alas by the time I got around to it, I was already almost a week past the jam version and just wanted to have something up sooner haha. I did try to at least separate the rules into tabs so you only needed to read each phase's rules when they came up, and I figured for the most part you could work out most of it just by clicking around until something happens lol. But yeah, rulebooks that have too much text is a pretty common problem for board games (which this is probably self-evidently based on). Perhaps a quick-reference alongside the more detailed rules would have been less threatening without much extra time spent haha;

And thanks for the compliments for the art! I actually wanted to have more detailed designs for the units (the original concepts were super different and more based on Final Fantasy concept art and Peach Momoko's Marvel comics art if you can believe it) but alas jumping between art and code leaves only so much time. To make matters worse, I was planning a little soundtrack as well, alas. But I was going for that sort of esoteric fantasy vibe, which now that you mention, is in a similar line to Alice in Wonderland. In fact, one of the board games I looked into while designing mechanics was Wonderland's War, so perhaps a bit of that theming rubbed off on me!