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Court of Pastries [Jam ver.]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1578 | 1.969 | 2.667 |
| Visuals | #1656 | 2.093 | 2.833 |
| Theme | #1757 | 1.846 | 2.500 |
| Overall | #1892 | 1.580 | 2.139 |
| Audio | #1988 | 1.108 | 1.500 |
| Gameplay | #2029 | 1.231 | 1.667 |
| Enjoyment | #2075 | 1.231 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Push your luck mechanics and the grand prize is a biscuit sword (which is unimplemented oop)
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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Comments
I played this version, didn't quite understand, then I played the completed version and really really liked the concept of it! But my big applause goes for the art! What is this aaaart, so fcking beautiful! I don't know why, but it gave me some Alice in Wonderland vibes. Good job by building a feel like this!
Unfortunately, since this is the version you did for the Game Jam, I can't give you a high rating.
If I may, a more intuitive tutorial or quick way to learn how to play would be awesome, a lot of text like this tends to make people run away and I am afraid some people may started playing it, saw the big tutorial text and gave up playing it...
Haha yeah, don't worry I expect to score rubbish in the ratings, the actual jam version is nigh unplayable after all - at this stage I'm happy just to use this to direct people to check out the more finished version :)
I definitely wanted to have a more intuitive tutorial, to have things more drip-fed as they became relevant, alas by the time I got around to it, I was already almost a week past the jam version and just wanted to have something up sooner haha. I did try to at least separate the rules into tabs so you only needed to read each phase's rules when they came up, and I figured for the most part you could work out most of it just by clicking around until something happens lol. But yeah, rulebooks that have too much text is a pretty common problem for board games (which this is probably self-evidently based on). Perhaps a quick-reference alongside the more detailed rules would have been less threatening without much extra time spent haha;
And thanks for the compliments for the art! I actually wanted to have more detailed designs for the units (the original concepts were super different and more based on Final Fantasy concept art and Peach Momoko's Marvel comics art if you can believe it) but alas jumping between art and code leaves only so much time. To make matters worse, I was planning a little soundtrack as well, alas. But I was going for that sort of esoteric fantasy vibe, which now that you mention, is in a similar line to Alice in Wonderland. In fact, one of the board games I looked into while designing mechanics was Wonderland's War, so perhaps a bit of that theming rubbed off on me!
I found that the gameplay is really intuitive. Cool art style!
Was a little worried it wouldn't be haha; thank you!
Dude the art looks so good, YOU WOULD'VE SLAPPEDDDD WITH IT
Thankyou! If you're interested, I managed to cobble together a version that's actually playable: https://wrygondryn.itch.io/court-of-pastries-post-jam
It's also got a bunch of the unimplemented art assets I had lying around but ran out of time to put into the jam submission :)
Not gonna lie, the artwork was starting to look good. Good luck next jam!
Thanks! I never seem to be able to finish my solo jam projects haha; but it's been a while since my last, and this has probably been the closest yet, so hopefully next time o7
Unfortunate that you ran out of time, I can't really give it a super high rating unfortunately but from what I read of the rules and the bit of interaction there is, I like the concept. I'm thinking as well it might actually work more nicely as a physical board game? Just a suggestion of course :)
Thanks for coming by anyway! Yeah, I was gonna just not submit since it wasn't really playable, but decided I might as well, since I bothered to spend all that time working on it already haha;
And yeah, the whole thing is basically just a digitised board game! I've been toying around with board game design recently, and with bringing more design ideas from board games into video games. Most of the mechanics are nabbed from existing board games here and there moreso than video games. I was thinking I might have a go at a physical version if this prototype came out well, but to be honest I think it needs a little more time in the oven so to speak ;)
If you'd like to check out an actually playable version, I did eventually get around to hooking up most of the loose ends I'd left hanging in my Jam submission. Still rather clunky, but you can play it here: https://wrygondryn.itch.io/court-of-pastries-post-jam