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  • Youtube Timestamped Link
  • Graphics : The graphics are FINE (even nice in some spots) , but there's a LOT of graphical issues , mostly texture clipping
  • Music / Sfx: Music is a VERY short loop , SFX are generally fine I think but could use some tweaking / sound balancing.
  • GUI : The graphical elements are scattered all around. The "help" menu is in an entirely separate window. The "Load Game" is off in the middle of nowhere (this could be a nice thing if done well, it's not here. E.G. Part of the trees, or a 'dummy' you could stab with a knife diegetically). The text in the skybox should disappear as opposed to being a constant thing (is it part of the background graphic??). The GUN/KNIFE at the top should be flush with the HP Bar (The grenades are!) , and all of it should probably be in a box/window (even if the box has opacity. The on death GUI that pops up (Previous / Last) needs to be changed, the wording, the menu itself.
  • Gameplay : The whole experience was generally pretty negative. The shooting (when it works) can be fun. The rather brutal nature is a mixed bag, a difficulty option (even if just the current "normal" difficulty and an "easy" option would be nice.
  • Notes :
    • First off, I want to be clear I say none of my critiques are done in mean spirit.
    • There are little pieces I did enjoy and if you fix a lot of the issues here, there might be a gem in the rock, but there's a lot of work to get there.
    • I wish I could've gotten to the actual thing the subtitle is named for , the 'Legion of Two'. I have no idea how the NPC acts, if he's a hindrance or a boon, if him dying is a failstate etc.
    • One of the most glaring issues above all else, is the fact that I could consistently NOT shoot. I am still perplexed by this as it doesn't seem to be consistent on WHY I couldn't shoot.
    • The game being an auto-unpacking .exe and triggering UAC is a major concern, please fix this.

Overall in the current state of this game, it's hard to find much positive about it, the game as a whole needs work. As it is right now, it's damn near unplayable. Despite my best efforts I couldn't get very far, and seeing a quote or even what is effectively a wikipedia article on fascism it felt somewhat pretentious or even demeaning of the player.

Thanks so much for playing and for your comments.
It felt really painful to watch.
The mixture of you being ignorant to all the information that the messages give and then complaining sarcastically about the things that the popup messages tried to tell you ( the main mechanic of focusing your shot with pistols and rifles) is just soul crushing. 

I guess if i wouldnt be the dev and know how many cool subsystems are implemented here to make the enemies and weapons and everything feel really tactical, i would have got a good laugh out of you destroying the game.

I dont know why you are seeing stuff outside the actual room, it does not happen on two of my laptops, with monitors or without. I assume its either OBS or you have a resolution bigger than 1920x1080 which i didnt account for yet (would be great to know though).


You know my biggest Problem is onboarding, as many people dont want to read, so every thing is minimal text. But with any kind of novel mechanic, it requires a bit of experimenting for the player to find things out if ihe doesnt want to read. You seem to have "read" but ignored the fact that you can actually focus your aim when you hold your mouse, to be super precice. It says it in the quotes and in the tutorial. Its a main mechanic. It says RELEASE to shoot. You actually complain about it not shooting when you hold the mouse.

It even says it on the Itch page.

So if you have any idea of how a player like you would understand this mechanic, i would appreciate.

I also didnt buy any asset pack. The environment is custom made by UnfuneralOD and the chars and animations and effects by myself.  

The sound has a short looping bit at the beginning on pupropse as it enters the main loop with a deep trombone once you kill the first enemy. Thats a dramatic effect to entertain the player, which i understand doesnt work if you are still making fun of the HUD and everything for the first minutes without interacting with the game.

Anyway, i understand that i as a developer need to come up with a better onboarding that works for every kind of players.
Thanks so much for showing me the problems.

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I did in fact read that you need to click and hold to aim, but if that's what was happening there, then you either need to relocate that to R-click, or refine the duration that it takes for it to start happening as I was quickly tapping the mouse and not holding it at all.

ok, thanks for clarification. I will double check the code and see if there is a bug, maybe due to animation or image_speed.

(2 edits)

Hey mate. You were completely right, there was a bug in the mouse control for triggering shots. It now works really well.

It also lead me to fix it for the enemies.

So they also now rapidly fire when running (I guess that makes it even harder :D).


Anyway I continue tweaking.

I would still love if you could revisit v85 for 10 minutes and give it another chance.

I also fixed some of your other complains (quotes, etc).

And in theory the graphics glitch should be fixed as well.


Let me know