Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
But you know this all, since you've had other games in the past! So let's skip the preamble and get into the meat.
First, this was just a small thing I noticed but there was a point where the word "assigned" was spelled as "asigned." Want to get this out of the way.
Now onto bigger things. I felt like this game was absolutely dominated by RNG in the dice rolls. During my playthrough, I did the tutorial and the first two stages of the campaign... however, it was primarily the last stage I did that ate the majority of my play time with over 38 minutes on it for one simple reason: the computer, for most of the match, maintained a better rate of high rolls compared to my own. I wish I had been tracking all of the rolls as I'm pretty confident that the computer was well into the double digits when it came to rolls 11 and up while I had made 10 of these total. I even got cursed with the lowest roll possible of 3, something the computer avoided (we both rolled double ones twice, with me getting 3 and 4 total while the computer got 4 and 8 total).
Because of this, I spent so long trying to maintain some sort of frontline only for it to be destroyed in a single turn as the computer would roll 11 or 12 and would wipe out 3 or 4 units at once and just destroy all the progress I made. I'd never be able to get units moved up from the rear to support, because if I didn't use my more forward troops to defend then there would be nobody for the rear units to bring support to. It's worth noting that the computer only got a third base once. After that I was the only one who got the third location. This was within 5 minutes of the stage beginning. Basically, I spent 30 minutes trying to get the rolls I needed to have a front line that could survive more than one turn. Now I get it, the game is called Attrition. It's supposed to be a war of attrition. However, I've never been a fan of games where RNG dictates whether you can make progress or not. This is probably the number one complaint I've made in this event.
The question is how do you fix this? In truth, I don't really know the best solution here. At first I thought about suggesting you get a third dice if you control three bases, but then there's the issue of if the starting rolls favour the computer and allow them to get the third base first. Now they're getting three rolls and the player is going to be screwed due to just how much more efficient the computer is with its moves. So this idea wouldn't work. Other ideas I had also wouldn't work because you're clearly designing the game where the player and the computer have an equal playing field, so any ideas I suggest to give the player would also need to be given to the compute (this is also because of the multiplayer function of the game). So honestly, how you resolve this is something I think only you'll be able to come up with.
There are two other things I also want to pick at. The first is how the red bases work. So I get that it allows the person to fire at someone from two squares away instead of one, but what bothers me is that it can't be used diagonally. I just generally think this should be allowed, as at least then if a red base is surrounded on all cardinals then the unit inside isn't completely useless and guaranteed to die. Second is in regards to how you can't attack a red base tile from a grey base tile. I won't lie, this doesn't make sense from a gameplay standpoint. I believe the idea is that the red base is a tall building and the grey base is a small building... but then units on the ground can somehow attack the tall building? I feel like someone climbing to the top of a small building would have an EASIER time attacking a unit on a tall building compared to someone at ground level.
In the back of my mind I feel like there was something else but I can't remember, so I guess this is where my feedback ends. Keep up the great work, LMG!