I respect the commitment to 80s text adventure game aesthetics! And Adeline's single-minded quest haha. This was fun to try out, but difficult to commit to without more variety in the game mechanics. I wonder if it may become a stepping stone to a more immersive simulator game in the future?
Viewing post in Adeline's Squishmallows! jam comments
- you should meet the real Adeline. Her dedication to Squishmallow is indominable.
- Time limitations. I wanted to have a “trade with yer friends” mechanic that would have make this game more compelling.
- as with most of my jam entries, it stands as the vertical slice of agency art made during the time. I do work on some of them to develop them past the jam in which I participate, but I don’t think this one is sufficiently compelling as-is.
- of course, since I made this, a little piece of what I learned gets folded into the next thing.