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I respect the commitment to 80s text adventure game aesthetics! And Adeline's single-minded quest haha. This was fun to try out, but difficult to commit to without more variety in the game mechanics. I wonder if it may become a stepping stone to a more immersive simulator game in the future?

  1. you should meet the real Adeline. Her dedication to Squishmallow is indominable.
  2. Time limitations. I wanted to have a “trade with yer friends” mechanic that would have make this game more compelling.
  3. as with most of my jam entries, it stands as the vertical slice of agency art made during the time. I do work on some of them to develop them past the jam in which I participate, but I don’t think this one is sufficiently compelling as-is.
  4. of course, since I made this, a little piece of what I learned gets folded into the next thing.