The concept was great and I really enjoyed walking around the city getting the stuff and especially opening the "index" to find out more about the collectibles.
The gameplay flowed very well, despite it having a few quests it was fairly easy to track and to understand what was going on. The visual indicators on collectibles were super easy to follow (good thing).
The SFX were super well utilized, I just wish there was music or a background track. As for the visuals, I know they're tilesets but you did a great job with the composition, the map felt open enough to explore but not too massive to drag the game down. The dialogue was chill and witty. Loved the collectibles styles, their descriptions and cultural references. (One of them might be broken? The first one never unlocked for me).
My only complaint... why on all that's holy on this space floating rock formation did you make F the "go back to menu" button? xD super easy to accidentally press, also softlocks the game since it breaks previous items interactions and the progress indicators :p
Really enjoyed this entry! Looking forward for the future improvements.
Lastly, glad to find another TMGEBTDL fan. Truly underrated series and I'm still looking for sealed issue #8 IRL.
