Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
An interesting idea. Honestly, I just have one real problem with it: what's the point? I always feel this way about high score games as I'm a very narrative driven person who likes an intended end to a game, so it's always something that crosses my mind in games like this.Beyond that, I do feel like this could be better. For starters, it starts off a lot harder than it ends as the number of items on the field seems to decrease as you collect more. I get this feel that as you acquire more of the objective item, items on the field that are outside of your vision will change into whatever you're after instead of having new items populate the field. This makes the "bullet hell" aspect of it diminish greatly, even when factoring in how the trail behind you does have an impact on your vision if you loop too fast on yourself.
I also feel like it shouldn't just stay at the same letter until you mess up, yet it also shouldn't change letters when you DO mess up. What I think would work is if after a certain number of items, the letter changes and you have to acquire new stuff. Obviously it shouldn't be sprung on them suddenly, instead telling them. Of course, there's one another idea that I think could work: the letter changes EVERY time and you have to form words. I'll use the word goblin for an example. You first find an apple with a G on it, then another apple with an O on it. Then you find the floating butt; this qualifies as the B. With this, you now introduce a lot more of a challenge as the constant changing of letters will keep you on your toes. On top of this, you also wouldn't need to "change" items when you start running out of items related to that letter. You instead just need to keep spawning new stuff in. Each game could be based around a set of words, and you just always spawn items from the entire set of letters (with some weight towards letters seen more often in the set of words). This, I think, would also fit into the whole "smart" idea of the game as you're now doing something smart: spelling. I could then see this being a great tool for teach kids how to spell and recognize both letters and objects that start with a letter (though in that situation, a few of the objects will need to be redone. I don't think parents would appreciate the nude or the butt images, even if kids would find them funny).
That's all I got. I hope this helps you! :D