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(+1)

Nice game, I enjoyed it!

I think there are couple of tweaks and general polishes that you could make to make the game more enjoyable. Movement, for example, is linear and constant, which feels flat. Footstep sfx could be nice too. I thought the game was also pretty easy overall, you had placed invincibility cookies before every obstacles 🤣, apart from the fact that there's a lot of walking involved.

To be clear, I do like a lot of the features you already put into the game. Tutorials, minimap, lighting system etc. All that within a week is very impressive. I think with some visual, audio and game feel updates, this could become even more fun!

(1 edit)

Thank You so much for playing and Review :D. I'm developing an update for launch after The rating period, in that update I tried to balance The difficulty to turn The game more challenging, like: fire and Spike traps with different timings, different placements of The traps and The power-ups, maximum life set to 3, dying now has a consequence, etc. The update also includes bug fixes, more polish and localization to pt-BR. Footstep sound is something I originally made but some players said It was a Tiring sound, so I cut It until I think in a better sound. About The movement being linear I don't know exactly what to do about that lol. Thank You so much for your feedbacks again  :D

(1 edit) (+1)

For footstep you should look into a technique called "random pitch-shifting."

For movement you could make the movement more momentum based, have some acceleration and deceleration to mimic real life movement. There's a lot of different ways to do that so you need to look those up. You could start here.

(+1)

Bro you're really cool, not only gave me real useful feedbacks, but you're also giving me the references to study, thank you so much :D