Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very cute lil game, I like the aesthethics, very MegaMan Legends-ay. I like the interactions, like destroying the window to get the jewels or shooting at the vending machines to get health. I also liked how enemies can kill each other and damage buildings themself! You're running out of ammo too soon though, there should be a way to replenish it, also once you have a security tail there's no way to get rid of it, and once the pistol guys come your wanted level will go to the max on itself, as they shoot their comrades. 

I also found out that you can destroy the buildings which is awesome! There's a way to go on top of the stores and just wait for swarms of security forces to shoot at you, miss and damage the building instead. I'm guessing they can't shoot up because there's even a possibility to stand on one officer's head and he won't shoot you. His friends will shoot him though.I managed to kill a lot of people that way and on some occasions they ran out of ammo. That's awesome too! I think that on my last run I got like 500 gold legitimately and another 10'000 from security forces' deaths and jewelry blow-ups. On this screen you can see me standing on a guy, shooting at my direction but not correct pitch angle, thus damaging his friends, a lot of destroyed shops from their misfires and $11'000+ that I'm really proud of.

Now for the bad part, fullscreen got my crosshair moved (you can see it above). Game also works very slow until all NPCs are gone running away. When security forces show up at the beginning it's working fine but if they keep coming, the game is getting slower. My rig isn't the freshest on the market but it should be more than enough to run a low-poly godot game.

Overall I had a lot of fun playing it. Add ammo shops, big banks, something with a sandboxy feel like postal 2 and I won't leave it for weeks.

(+1)

Thanks for playing the demo!  Both player and NPCs use capsule collisions so congrats on getting them to neatly stack on top of each other lol.  Also thanks for pointing out that resizing UI bug, I'll be sure to fix it for the next demo release.  Your other points are stuff I'm keeping track of and hopefully next time I get a demo out it will feel a lot more fleshed out!