Just finished the demo and I really liked it!
Here's my feedback, I tried to give some kind of possible solution where I could:
- Peace music will fade into combat music but not the other way around. Felt fine for the tower but felt kind of odd in the earlier grassy sections.
- The ranged attack on the zombies is kinda overkill, especially when you're fighting like 20 of them, I just jogged away.
- It was awkward trying to use my shield since I often tried to whip around to block something last-moment, maybe an option to snap behind camera on blocking?
- Might be skill issue but there were a number of times I accidentally started a finisher animation when I meant to do a heavy attack, dunno what to do about this one. The right trigger isn't used so maybe it could contextually glow and allow the player to do a special move?
- Hobgoblins felt annoying to fight, I get the logic behind them but I fought them all by slowly kiting around them and taking potshots. As an alternative, maybe they could get stunned when hit with 3-5 normal attacks, but don't take much damage unless stunned? I didn't see the standing stun state happen often so this might be a good place to show it off more.
- The demon boss for some reason loved spamming lightning like 5 times in a row. You could add some kind of move tracker so it won't pick 1 specific move too often.
- As an aside, I didn't have an issue with the 5 glow balls attack like some other people mentioned, I dodged it easily by running around it. The melee flash on the other hand kept catching me on the edge of my hitbox.
I was really impressed with how polished and how much content there was for an "alpha" demo, I really need to step up my game lol. I had a lot of fun with it and I'm really looking forward to more updates!!
Also thanks for the free ringtone <3

