This looks so complete! The bgm haunts you as you travel by yourself. I wish the font for the numbers is more readable (the zero doesn't look like zero, it actually looks similar to the shape of the scrap), the font itself fits very well into your game! Without reading the description, it took me a while to understand the mechanics but I'm in love with how the gun animates on shoot. I wonder what was your thought process from "biscuits" to your "scraps" and you locking into the idea. It'd be great if you could add a bit of story of how you're able to carry on the next scrap hunt, considering you simply move on to the next trip after being headless in the previous run. Overall, cool game!
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Yeah, definitely have to find another font, sorry about the confusion. The onboarding is definitely a bit too hands-off, but I did want the player to discover a lot of the game. There's not really enough feedback to fully support that, so glad you got there eventually. I decided to take the "Risk it for the Biscuit" metaphorically pretty much straight away, so I never planned to use a biscuit, and scrap worked for the sci-fi setting. I did plan to add a reanimation cost when you die, but I've not decided whether you're a new crew member every time. Thanks for playing