Yeah, definitely have to find another font, sorry about the confusion. The onboarding is definitely a bit too hands-off, but I did want the player to discover a lot of the game. There's not really enough feedback to fully support that, so glad you got there eventually. I decided to take the "Risk it for the Biscuit" metaphorically pretty much straight away, so I never planned to use a biscuit, and scrap worked for the sci-fi setting. I did plan to add a reanimation cost when you die, but I've not decided whether you're a new crew member every time. Thanks for playing