Great job! Well done! :D
In the chest-judging gameplay, there are also narrative elements and vivid quests, which I think is really cool.
At first, I had some trouble telling the wood types apart—please forgive my shallow knowledge—but relying on my rough impressions, I was still able to get the hang of it quickly.
The animation of being attacked by a mimic chest is very well done, and that’s really cool.