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(+1)

Great game!

Really, I have no big complains with this game! The text-based information may be kind of annoying to some, but they really are the core part of the game(they are supposed to be misleading). The only real complain I have is that the 2nd doctor threshold is far too high and comes too fast to allow beginners to experiment around a bit.

At one point, I thought that the circular chest pattern was the whirl chest pattern, and missed a lot of chests because of this. Just major skill issue though.

The gameplay is quite fun! Even if I have to kind of squint at the chest, trying to make sure I don't miss potential money, it's a very fun gameplay loop! Trying to keep in mind what I know about the different types of everything and successfully destroying a day is very rewarding.

The theming is rather solid. With each guess, you are risking potential money and reputation, and even though with enough analyzing there really isn't any risk, however we all make mistakes, and it can be kind of annoying to see 4 chests missed at the end screen.

Most games in the jam(including my game) lacks any cohesive story, which is often overlooked in favour of gameplay(which is smart, we don't have nearly enough time to add our own in-depth character arcs or whatever), and is never needed in a game, however adding some kind of story, if vague, is still pretty nice.

The multiple endings is a very cool addition! It was not at all required or requested, and yet your team still decided to implement it anyway. Very cool.

 The visuals are very good. It's a great deal of polish for a jam game, and I love it.

Rather underrated game, I think this deserves more ratings.

Thank you so much for taking the time to write such detailed feedback – it really means a lot to us! We’re glad you enjoyed the core gameplay loop, the theming, and especially that the multiple endings stood out to you.
You’re right about the text-based information – it’s designed to be a bit misleading, but we understand it can sometimes be tricky. Good point about the 2nd doctor threshold too; that’s very helpful for us to note if we expand on the balance later. And we’ve heard from several players that some patterns (like circular vs whirl) could use clearer visuals – something we’d like to improve.
We also appreciate that you noticed the story and endings, since those were things we added on top of the core requirements. Thanks again for the kind words about the visuals and polish – and for calling the game underrated!

(+1)

If it won't bother you, could you take time to play my game? It's fine if you can't do it, but it would be awesome if you tried my game 😊

rated!