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I like that you see what I did there. I didn’t want to slap it as genders, instead I went for shapes as a broader and more neutral approach instead of the male/female dicotomy, so you can mix whatever you want. There are also no gender based clothing, just slap whatever you want on any character.

As for the outline, the engine will create them automatically! Ideally leave without it, but if you want the engine to properly replace your outline - when the option “Tiny RPG Outline” is on - use #131549 as the colour for it! What I do is run 3 shaders when the option is on: one to remove all #131549, one to add #131549 but without rough corners, then I add ##f7eddc to the faceset only and with corners.

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I really appreciate it! I'm non-binary myself and its rare for game assets to have options to make characters who are androgenous. Thanks for being so awesome! And wow that coding sounds super complex and cool, thanks for explaining!

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I am glad that you felt included, that was the first thing I thought about, being lax about gendering pixel art and letting people decide what their characters are and how they look.

Ah, the coding ain’t even that complex buuuut being so long since I have programmed everything came out a bit janky, so every iteration I try to improve things, clean up code and optimize where I can.

Thank you once again, my friend! :)