I actually played this before the jam was over (wasted a good 10 minutes from actually jamming) and played it again now! The environment and surrounding is very, very good for a game jam, with it making me feel like I'm actually playing on top of an office building.
A couple minor complaints, first of RNG. Due to how slow the robot is, it's a lot harder to achieve a better time if a chicken spawns in with inconvenient colours/in bad locations/both.
The robot being this slow also makes the gameplay very slow, which does incentivize planning out instead of going blind for it, which is fine but as you are trying to implement risk, this doesn't really fit. This also makes it more annoying to play again as it's very punishing with bad RNG, which kind of defeats the point of trying to get a high score. I could see the robot being slightly faster.
Unfortunately, this game is a puzzle game, which makes it hard to implement risk. This game really doesn't have any risk, as planning ahead and remembering rooms always guarantees a short path.
The music is quite good, and the art style is very distinct and special. I like the chickens drawing and the robot model, they look very in-depth.
This is a rather innovative puzzle game, needing you to not only remember the rooms for faster success but also plan out how you want to reach your destination correctly in as fast a time as possible. I really like how you can use the chicken cam to see the location of where to place the chicken behind you, it's quite unique identifying the goal like this.
Like I said, the environments and the surroundings are top-notch, and along with all the funny voice lines, this makes for one of the most polished games I've seen. Kudos on making such a polished game in the timeframe!
Overall, a pretty good and VERY well-polished game that suffers a bit from theming issues and slow-paced gameplay. Good job!