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Hi! Thank you so much for playing the demo, and for this big review! 

A lot of feedback here. Improving puzzles so that they accept any number of lines, as long as the final "drawing" fits the solution, is definitely a thing I will be working on. 

Also, tons of good ideas for room 8 (the one with the blocks you place on the board). 

For room 7 (the one where you spin the board), I will be thinking about ways to make it more comprehensible; the idea was that each section represents a number drawn by the "shapes": 1, then 2, then 3. But I can probably make it more obvious!

Finally, yes, I have to admit so far I haven't taken the time to work on optimization, I'll investigate some ways to improve on that for the next demo patch

Thanks again, and I'll go watch the VOD as soon as I can :)

PS: the other post-it note is clearly unfair haha, it's in room 5 (where you get the screwdriver), you have to go upstairs, walk outside on the sort of "balcony", and do a jump with mid-air control to reach the other side of the barrier, then you can walk behind the building and find it

"PS: the other post-it note is clearly unfair haha, it's in room 5 (where you get the screwdriver), you have to go upstairs, walk outside on the sort of "balcony", and do a jump with mid-air control to reach the other side of the barrier, then you can walk behind the building and find it"

... I KNEW IT. I HAD A FEELING AND WAS EVEN TRYING THAT, BUT COULDN'T PULL IT OFF AND THUS THOUGHT IT WASN'T POSSIBLE.