I haven't tried this game before. I didn't get past the first level firstly because every time you die either it generates a new level or you appear in a different part. I appreciate some good procgen for extending replayability but I think if you're respawning in the same game it should be the same level... Unless this game is supposed to have perma-death and each respawn is a new game in which case there needs to be better messaging about that because I don't know what the stakes are.
The procgen also does entirely randomise the new player experience. The very first room I entered a large circle appeared next to me and a big turret immediately blew me away, this was the first enemy I encountered outside of the tutorial.
The alchemy system I'm honestly not sure about, I found juggling that while dodging a room full of enemies and playing a colour matching game in my head for which element each colour-coded enemy was weak to was a lot of mental load for so early on in the game, and I'm not sure there's enough benefit to interacting with the system when you could concentrate entirely on dodging and using default attacks. I get that it's very similar to and probably inspired by Magica but it seems more cumbersome to use while being less flexible than in Magica.
It's very competently made game but I don't think it's for me.
Runs fine on Linux.