This is brilliant. Not only did u squeeze a ton of functionality into 1K. But it's also a really helpful tool ๐ I did take a quick peek at the code, but still absolutely no idea how it works! ๐ Thx for creating such a useful entry, nice one! ๐
P.S. - Are you ok with me adding this tool to the Jam page? (w/ credit, of course)?
Thanks, that would be amazing if it was on the jam page. The code was a bit rushed could use more TLC, but I've uploaded the 1k dev file version, that may be a bit easier to read, no real magic just reading memory. Surprising how much space it took compared to decoding. I'll circle back on it as I add features, but all added stuff with be on the Lexaloffle version here so it can be loaded in carts. works better to just use native sprite edits. I am working on a few more entries, kind of got in the flow. Hope one of them inspires others to just go for it, looking forward to seeing what everyone makes.
Comments
A 1k took for a 1k jam? Nice. :)
This is brilliant.
Not only did u squeeze a ton of functionality into 1K.
But it's also a really helpful tool ๐
I did take a quick peek at the code, but still absolutely no idea how it works! ๐
Thx for creating such a useful entry, nice one! ๐
P.S. - Are you ok with me adding this tool to the Jam page? (w/ credit, of course)?
Thanks, that would be amazing if it was on the jam page. The code was a bit rushed could use more TLC, but I've uploaded the 1k dev file version, that may be a bit easier to read, no real magic just reading memory. Surprising how much space it took compared to decoding. I'll circle back on it as I add features, but all added stuff with be on the Lexaloffle version here so it can be loaded in carts. works better to just use native sprite edits. I am working on a few more entries, kind of got in the flow. Hope one of them inspires others to just go for it, looking forward to seeing what everyone makes.
โ Done! ๐