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Very fun little adventure and all the pixel art was fantastic; the character portraits next to the text were both helpful and adorable. The credits were great too.

Sometimes the game would lag a little when there were a lot of enemies on screen, but honestly that's almost part of the charm when building for the GameBoy. Also, it would have been nice to see a health bar for the bosses to give an indication of progress, but all the fights went pretty quick anyway.

I've put this on my handheld emulator so I can enjoy it on the go. Great game!

Oh hey, thank you!

Yeah, I reduced some lag in the worst spots when doing the recent update, but never bothered to fully optimize. If I was smart, I'd have made all areas just larger to spread out the enemies more and keep things lag free.

I've been playing around with Pico8, but want to give GB Studio a try next, so it's been helpful learning about the limitations of the GameBoy's hardware by playing games like this. Delia seems like a great example of all the different kind of things the engine can do: top-down, platformer, shoot 'em up, etc. all rolled into one. I'm excited to give it a go myself.