I've been playing around with Pico8, but want to give GB Studio a try next, so it's been helpful learning about the limitations of the GameBoy's hardware by playing games like this. Delia seems like a great example of all the different kind of things the engine can do: top-down, platformer, shoot 'em up, etc. all rolled into one. I'm excited to give it a go myself.
Spritewright
10
Posts
2
Followers
2
Following
A member registered May 31, 2020 · View creator page →
Creator of
Recent community posts
Very fun little adventure and all the pixel art was fantastic; the character portraits next to the text were both helpful and adorable. The credits were great too.
Sometimes the game would lag a little when there were a lot of enemies on screen, but honestly that's almost part of the charm when building for the GameBoy. Also, it would have been nice to see a health bar for the bosses to give an indication of progress, but all the fights went pretty quick anyway.
I've put this on my handheld emulator so I can enjoy it on the go. Great game!
