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Spritewright

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A member registered May 31, 2020 · View creator page →

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I've been playing around with Pico8, but want to give GB Studio a try next, so it's been helpful learning about the limitations of the GameBoy's hardware by playing games like this. Delia seems like a great example of all the different kind of things the engine can do: top-down, platformer, shoot 'em up, etc. all rolled into one. I'm excited to give it a go myself.

Very fun little adventure and all the pixel art was fantastic; the character portraits next to the text were both helpful and adorable. The credits were great too.

Sometimes the game would lag a little when there were a lot of enemies on screen, but honestly that's almost part of the charm when building for the GameBoy. Also, it would have been nice to see a health bar for the bosses to give an indication of progress, but all the fights went pretty quick anyway.

I've put this on my handheld emulator so I can enjoy it on the go. Great game!

Tried this after playing An Autumn with You. Once again the pixel artwork is fantastic.

I really enjoyed this. Satisfying puzzles and great pixel art. The only thing I would have liked would have been the ability to fast-travel between save points since there gets to be quite a bit of backtracking toward the end.

I love the pixel art, especially the more detailed shots for the cutscenes. I had some struggles getting the ending to trigger, but still a super charming little game.

I love the minimal pixel art look and the gravity inversion is a great mechanic for a platformer!

Super fun! The lily pad level was the toughest for me.

Coding the computer behavior was probably the most challenging part. I might have made it too good 😅 Thanks for playing!

Super fun little platformer. Some small tweaks like coyote time would be nice, but still very enjoyable.

Fun little mystery and the pixel artwork is so cool!