Great game! I really enjoyed the balance between exploring/fighting, planting/cooking, and talking with the NPCs. Each of the romanceable characters felt unique, so gravitating toward one over another seemed natural and meaningful. Great artwork and music too. I could see myself coming back to play through this one again.
Spritewright
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I've been playing around with Pico8, but want to give GB Studio a try next, so it's been helpful learning about the limitations of the GameBoy's hardware by playing games like this. Delia seems like a great example of all the different kind of things the engine can do: top-down, platformer, shoot 'em up, etc. all rolled into one. I'm excited to give it a go myself.
Very fun little adventure and all the pixel art was fantastic; the character portraits next to the text were both helpful and adorable. The credits were great too.
Sometimes the game would lag a little when there were a lot of enemies on screen, but honestly that's almost part of the charm when building for the GameBoy. Also, it would have been nice to see a health bar for the bosses to give an indication of progress, but all the fights went pretty quick anyway.
I've put this on my handheld emulator so I can enjoy it on the go. Great game!
