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(+1)

This was an effective horror game. The models and animations were very good and effective at setting the vibe. The sound effects were also good, and I really liked the reloading mechanic. It definitely added to the realism.

Although I feel as if the game is a bit unbalanced. Zombies take too many hits to kill, and there's not enough ammo to deal with them all. The crowbar has too little of a range. I saw in another comment that that was the point, but considering the length of your arm + the length of the crowbar, it makes sense for it to have more range. Otherwise, it just feels wrong and becomes very easy to die to the zombies, who hit quickly and seem to have more range. All this made it hard to get very far. Also, I came across an error where I was getting hit/taking damage even though there were no zombies around.

Even considering all of this, the game is still pretty impressive for a week. Good job!

First of all thanks for feedbacks and playing our game.
Your normal weapons are a little bit underpowered because we want you to use upgrade attachments (with pressing Q), if you attach upgrade part monsters will take 2 hits on the head (or 4 on the body) from pistol to die. Do that and maybe explore optional rooms and your ammo count should be enough.
About pipe (or crowbar if you want to call it that) , as I said in other comment "pipe should be your last resort hence has bad range and damage (and I admit it's hitbox is not very good). Also you can use it to kill monsters if you detach their both arms so that they can't attack you so you can save some ammo". We still can adjust the it's range after making hitbox better though.

(+1)

Oh, I had no idea that you could detach individual body parts! The head of one of the zombies did fall off at one point, but I thought that was just a random occurrence. Also, I completely forgot about the ability to upgrade! Thanks for telling me