Thank you streaming this so I could watch the "New Player Experience". I did fix the bugs you encountered including the dialogue one. The escape key closing all UI elements is a good idea that I will implement. The way I designed quests where you have to pick up an object is that they can only be interacted with if you have the appropriate quest but based off your reactions I think I will add some kind of dialogue popup if you find an item for a quest you haven't picked up yet (also that I should tweak that dialogue for "Bandit Trouble" to say southwest instead of south).