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(+1)

Thank you streaming this so I could watch the "New Player Experience". I did fix the bugs you encountered including the dialogue one. The escape key closing all UI elements is a good idea that I will implement. The way I designed quests where you have to pick up an object is that they can only be interacted with if you have the appropriate quest but based off your reactions I think I will add some kind of dialogue popup if you find an item for a quest you haven't picked up yet (also that I should tweak that dialogue for "Bandit Trouble" to say southwest instead of south).

Glad to be of help.  You can also connect things together so they don't spawn until the quest is taken, or yeah do the free-roam approach when the player can come across the object they don't have quests yet, and it will become a personal quest of finding the owner.