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Raccsniffle

7
Posts
A member registered Jul 07, 2025 · View creator page →

Creator of

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I completely agree. I just implemented both of your suggestions

Thank you streaming this so I could watch the "New Player Experience". I did fix the bugs you encountered including the dialogue one. The escape key closing all UI elements is a good idea that I will implement. The way I designed quests where you have to pick up an object is that they can only be interacted with if you have the appropriate quest but based off your reactions I think I will add some kind of dialogue popup if you find an item for a quest you haven't picked up yet (also that I should tweak that dialogue for "Bandit Trouble" to say southwest instead of south).

I really appreciate you playing the demo! I agree with everything you stated here. To touch on some specifics, I do intend to allow the keyboard to fully control the game eventually (including gamepad support) but I ran out of time to have it all ready for DD. I will also have a tutorial explaining items, dialogue, quests, etc. There is definitely a lot of general polish that I need to work on. I am for sure going to add that quest reward feedback you brought up asap. Thanks again for playing!

I added in "hold to keep moving" so that the player can move without continually tapping all the keys. A single key press should move you a single tile in that direction if it is not being held down. I am working on the music and will do my best to have it in for the next demo.

Thank you for testing the Linux build for me since I only use Windows. I just went ahead and removed the linux download for now since upon researching this further I would have to edit a lot of my code to prevent it crashing on Linux.

I have plans on making a tutorial at some point because I agree with you that it's not clear what anything is. My idea behind no XP is that the player seeks out the combat to look for new items (just like you would with XP) but there's definitely a lot of kinks to iron out

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Love all the mechanics. The inertia of everything feels great and I can't wait for some more content next time around. I think that the mechanic of combining a jump with the middle mouse spin feels a little jank right now because I had to press a direction, ctrl, middle mouse, and space all at the same time just to clear those short walls in the second part of the tutorial level. I'm not sure if that's intended or if I was doing it incorrectly