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(+1)

Really cute game. The art is absolutely phenomenal! The sound is fitting as well with overall great feedback for player actions.

With these kinds of games i always think what is the player agency, what choices can player make to express their understanding/skill in the game?  It mostly seems random because enemy cards seems to be random and which ones they choose seems random so in a round not much i can do but to blindly choose a cards and hope its a good one.

Still overall great game.

(+1)

Thanks for your feedback! I actually really like luck-based games, so I designed this game to rely on luck, but with also a reliance of the skill of ✨ moderation ✨. A boring skill I know, but it's one that is important to most gambling-type games. When selecting the opponent cards you have a guarantee of one biscuit, so you get to calculate the risks of going for that biscuit based on your current status. If you're winning, you might choose to stop once you've flipped a card. If you're losing you might go all in and flip all the cards, even after you have found the first.

Similarly to that is how you pick the cards you'll be showing the opponent, which have the potential of them being double-edged swords. If you have cookie shields, you can send a hoard of rats after them or pray for a hidden favor to fall upon you. Or you could hide biscuits and hope they don't get found. 

I'd like to compare it to blackjack where it's also a luck-based game, but what matters is what you do with that luck and knowing where to draw the line. In riscuit, the luck factor exists alongside some elements of defense and offense - like if in blackjack you could get numbers to deduct the cards of others. It is of course less polished since I haven't designed a card game before and there was only a week 😅