Awesome to hear you liked it! Thanks for playing :)
mamemt
Creator of
Recent community posts
Thanks for your feedback! I actually really like luck-based games, so I designed this game to rely on luck, but with also a reliance of the skill of ✨ moderation ✨. A boring skill I know, but it's one that is important to most gambling-type games. When selecting the opponent cards you have a guarantee of one biscuit, so you get to calculate the risks of going for that biscuit based on your current status. If you're winning, you might choose to stop once you've flipped a card. If you're losing you might go all in and flip all the cards, even after you have found the first.
Similarly to that is how you pick the cards you'll be showing the opponent, which have the potential of them being double-edged swords. If you have cookie shields, you can send a hoard of rats after them or pray for a hidden favor to fall upon you. Or you could hide biscuits and hope they don't get found.
I'd like to compare it to blackjack where it's also a luck-based game, but what matters is what you do with that luck and knowing where to draw the line. In riscuit, the luck factor exists alongside some elements of defense and offense - like if in blackjack you could get numbers to deduct the cards of others. It is of course less polished since I haven't designed a card game before and there was only a week 😅
Thanks for playing! I think you might have run into a rare situation where the opponent flipped the mischief card and had all of their cookies turn into biscuits at once haha. I planned to add a visual effect to better convey card effects but ran out of time >< I'm glad you still had fun!
also oops it was meant to be a B not an 8! I really should remove that... 😌
What a short cute game! Simple but adorable art style and I had a lot of fun. I actually like that you can (somewhat) cheat getting the treat by intercepting it right in front of the owner - makes it easier for when I don't feel like risking it 😌.
I think that exploit is balanced out by having to reach the end of the level, so maybe that could become a bonus path instead (like biscuit gets to send its owner for risk management courses if you hit all bonus squares lol)
The game had a nice atmosphere and I really liked the effects. Though I was a little confused at first, I started getting into it and really enjoying aiming for the upgrades. It would be great if there was a win cutscene or a ramp up in difficulty to keep it challenging once the upgrades were bought out.
Oh I just realized I was betting souls.... at least I got the big cookie!
Very fun game! The character-based hints were very helpful, and although I was unlucky enough to pull the demon first many times in a row, the penalty for that wasn't too heavy. The risk was well felt in each round and I really enjoyed playing.

