Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mamemt

49
Posts
1
Followers
A member registered Feb 21, 2025 · View creator page →

Creator of

Recent community posts

Awesome to hear you liked it! Thanks for playing :)

The police station had very nice empanadas - not that I would know of any other as I have not eaten any others recently. 4 out of 5 stars.

The rats were looking for cookies :)

Thanks for your feedback! I actually really like luck-based games, so I designed this game to rely on luck, but with also a reliance of the skill of ✨ moderation ✨. A boring skill I know, but it's one that is important to most gambling-type games. When selecting the opponent cards you have a guarantee of one biscuit, so you get to calculate the risks of going for that biscuit based on your current status. If you're winning, you might choose to stop once you've flipped a card. If you're losing you might go all in and flip all the cards, even after you have found the first.

Similarly to that is how you pick the cards you'll be showing the opponent, which have the potential of them being double-edged swords. If you have cookie shields, you can send a hoard of rats after them or pray for a hidden favor to fall upon you. Or you could hide biscuits and hope they don't get found. 

I'd like to compare it to blackjack where it's also a luck-based game, but what matters is what you do with that luck and knowing where to draw the line. In riscuit, the luck factor exists alongside some elements of defense and offense - like if in blackjack you could get numbers to deduct the cards of others. It is of course less polished since I haven't designed a card game before and there was only a week 😅

Thank you, I'm so happy you stopped by! Mitts is just doing it all for the biscuits - only some malice intended 😌

(1 edit)

I confessed to nothing, and my soon to be running in the opposite direction is totally unrelated.

Thank you! Good decisions can go a long way in the play, but a little luck doesn't hurt ;)

(1 edit)

Thank you! I hadn't thought of a leaderboard, perhaps that could record speed, moves or biscuits :O

Thanks for playing, I'm really happy to hear that! I think it would be fun irl since there's the addition of the other player's body language and speech to sway your decisions 🤔

(1 edit)

Thank you and I hope you had fun!  Luck of the draw factors in too, so sometimes the opponent tends to get a headstart - whenever I'm losing I tend to actively release all the rats so that I can sabotage the opponent and even things out🐀

thank you, that's so nice to hear. I'm glad you enjoyed! :)

(1 edit)

Thanks for playing! I think you might have run into a rare situation where the opponent flipped the mischief card and had all of their cookies turn into biscuits at once haha. I planned to add a visual effect to better convey card effects but ran out of time >< I'm glad you still had fun!

also oops it was meant to be a B not an 8! I really should remove that... 😌

I really liked this game. The art is awesome, there's a good reward system for perfects, and the rats are great little helpers. It's one of the games that left me thinking about it again after it was rated. Nice job!

Glad you had fun! I'm sure Mitts snuck out a biscuit or two during the game... (hopefully) 

I loved this wacky little game! There's a quip for everything, I bought a sock that broke my bank and my foot, and I may or may not have sold off biscuit boy. It left me wishing there was more of this colorful world, awesome experience!  

Thanks for playing! Having a biscuit in every hand was enforced to let the player think about how far they would like to risk it once they find a reward, so hearing your feedback is great proof it is working :D 

thank you! I'm so happy to hear that 🤭 I'm sure mitts can sneak a biscuit or two from the back of the pile.... 

(2 edits)

What a short cute game! Simple but adorable art style and I had a lot of fun. I actually like that you can (somewhat) cheat getting the treat by intercepting it right in front of the owner - makes it easier for when I don't feel like risking it 😌.

I think that exploit is balanced out by having to reach the end of the level, so maybe that could become a bonus path instead (like biscuit gets to send its owner for risk management courses if you hit all bonus squares lol)  

such praise 😳 thanks for playing and I'm glad you stopped by! 

(1 edit)

thanks! I'm happy to find others who also like this odd name 🤭

That means a lot, thanks for playing! 😊

(3 edits)

The chef is really cute, and there is a rat in the hat! What a nice chef duo 🐀
Real cute art and the game had me chanting ingredients like I was out grocery shopping.

The game had a nice atmosphere and I really liked the effects. Though I was a little confused at first, I started getting into it and really enjoying aiming for the upgrades. It would be great if  there was a win cutscene or a ramp up in difficulty to keep it challenging once the upgrades were bought out.

I like it, it's simple but fun! Also live Betsy why won't you choose to live 😞

I love it! The art's pretty, the minigames are fun and the tempting rewards make me take leaps despite the risks. It really hits the spot for me, awesome job to you both! 

(1 edit)

Biscuit is super cute and a good dog. Love the art!

(1 edit)

I've never played a card simulator before and after this I think I've developed a new addiction. The art is beautiful, and every card is so unique!

I have never stared at a percentage this hard in my life. Pretty fun!

Oh I just realized I was betting souls.... at least I got the big cookie!

Very fun game! The character-based hints were very helpful, and although I was unlucky enough to pull the demon first many times in a row, the penalty for that wasn't too heavy. The risk was well felt in each round and I really enjoyed playing.

I've never seen a game like this before, real interesting! It's kinda funny how the hands all join up and I get this massive horror-inspired tangle of hands - maybe it's a bug but it's a little fun to watch.

I really though a ghost living in a spooky cave with supposed "treasure" was going to lure me to my doom. Shame on me for judging a ghost by its cover. I like that the biscuits came with different risks! 

Thanks for the praise! I added the music on the last day so I probably didn't listen to it with a sound mind 😵 I'll try to remember that for next time...

That's a good point! I guess I was too stuck in the concept of biscuit-like items. I did think it would be a concept that's more fun to play with another person, so it's nice to see someone mention it too :) thanks for playing!

The name was the best thing that came from my brain in ages 😌 thanks for playing!

I didn't realize it could be seen that way 💀
thanks for playing and I'll be sure to watch my Bs next time 🐀 

thanks for letting me know! I haven't posted before so I'm trying to figure out how framing issues can be fixed in exports in the future.  I'm glad it didn't cause too much of an issue for you :) 

This was so fun! I had a great time trying to stack everything, and especially loved seeing mr froppy's legs grow longer and longer. The super wifi is totally worth blocking the entrance to the house :)

(1 edit)

really well-polished game! best employee 10/10, hope mochi will be slated for a promotion soon

I loved all the mini tasks, but I just wish there was a little sound! I had a weird bug on browser where the ham just never cooked - no timer, never done, but it got fixed once I refreshed the page.  

wow, I love the idea of trying to lose! It's such a cool way to interpret the theme, and I really liked the design of the first boss.