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mamemt

85
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4
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A member registered Feb 21, 2025 · View creator page →

Creator of

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Great atmosphere and simple but fun gameplay! I enjoyed it a lot and went on to play again while trying to target only the damned. I have cleansed Blather’s soul by exorcising him. May he go on to be a more trustworthy individual.

I should have asked what the job was. -11/10 on grassdoor.

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What an interesting idea! I really liked the mechanic of the hood switching into an alternate reality. When the wolf prints appeared I really thought this was going to turn into a horror game, glad I was wrong.

The art and music are very atmospheric, but the ending felt a little buggy as it froze upon reaching the book, I wish there was more to that.

I think you hit the exact experience I was hoping for, so that’s really awesome to hear. Wouldn’t have expected less from a cultured Piko lover 🐥 glad you had fun with it!

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Ah, great! I’m happy you already found that exit, nice job!

Out of the 12 endings, 3 are hidden within that exit All ends have a name. If you don't see one and still see your bag.... perhaps it's not the end yet. You'll need to see all changed items to enter the path for the remaining 2 endings.

No worries, I actually replayed it immediately after getting stuck because I wanted to complete the game. It was a worthwhile trip!

Knew I shouldn’t have eaten that mushroom, I need some garlic. My eyes feel horse.

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This game was awesome! I love the trippy baa-ception where tripping in a dream leads to a different dreamscape that can lead back to the same dreamscape and so on. It’s hard to realize at first, but once you get the hang of it the mechanic is really cool! I think it’s the best use of the theme I’ve seen in the jam thus far.

The art’s really nice too and I enjoyed the short piano solo bonus that could be triggered. The one thing I had trouble with was that I somehow made the lamb robot lose power and get trapped under the see-saw and could never get it out again… I also have no idea how I made that happen.

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Thanks for exploring around! You must have dug pretty deep to find 10 endings thus far.

Here's a hint if you'd like to look around more: As you walk around, you may find some items that are collectable. The remaining endings are behind an unconventional exit, which you likely have found. You'll need the items for the remaining endings in there.

I’m glad you asked! The collected items become useful for a certain ending that I believe no one has found yet. Perhaps I kept it too hidden.

Hint, hopefully it doesn't give too much away This game has you looking for exits. The items can be used during an unconventional exit that you can leave from after looking at it a few times. In the initial clicks it will not give you the option to leave.

I loved the little raccoons and being able to sign the contract. The game is relaxing and a nice way to spend the time. Though a bug to report, I got to around day 5 with 5 sandwiches and got stuck on the loading screen. Had to refresh to get it to reset, not sure what exactly happened.

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Heck, I did not expect that ending. I sure felt bad hitting all the enemies because of how cute they were but the story wouldn’t progress otherwise… The pixel art was awesome and so was the music! Honestly, to me it feels like a complete game not made for a jam and I’m glad I had a chance to play it.

If I may make a suggestion, perhaps you could add screenshots of the actual game to your listing. I think your pixel work has a different appeal to the title cover, so it’d be nice to show that off!

Thanks for playing! I wanted to keep things hidden but I realized it would have really helped to change to a different cursor where things are clickable. I’ll make some improvements after the jam to help with that. Hope you still had fun!

I loved the idea of typing out commands and the aesthetic of the game is really cool! Just a bug to report though, at one point after restarting duplicate gnomes began spawning and whenever I tried to restart again the game restarted in the background but the restart option remained on the screen.

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Oh no, I’m sorry! Must have missed it while I was changing some text sizes. It wasn’t anything game-changing, so no worries

Here's the snippet if you are interested in seeing what it was.
Flustered, you try to break free, but she suddenly pulls you in closer.
She shoots you a cheeky grin and...​​
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Extra hint: Clicking on exits does things! Anything that looks like an exit, try clicking it. (and perhaps not just exits...)

I need to improve the cursor to make things more obvious, but I'm glad you're having fun with it! 

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It was a fun deduction game, but I think some info's a little hard to figure out like where Jade works at as the name of the place doesn't sound like one. The font used for the speech bubbles was also a little blurry on my side, but it didn't affect anything too much.

I really liked how scatterbrained notepad was so I'm sad it was over so quickly after it was introduced :( the story seems interesting and I'd liek to see where it goes!

I didn't realize this was a liquid weed factory :O the secret has been revealed.

Interesting concept, I don't think I've seen anything like this. It was particularly surprising when the cursor and activated outer circles were affected by the newer color beams, and it was a nice touch that made the puzzles more interesting. The end did feel a little abrupt as the heart mechanic was only introduced a few stages before, but great work!

I loved the game! I didn't think it was my type of thing at first but I started falling for its charm. The characters, the weird places, the little noises they make when they speak, it's all so fun!

Also the forest trees are either judging me for my actions or have not slept in five years :|

thank you! hope you had fun :)

glad you had fun! hope you managed to find the more hidden ones :)

Wanted to work on animations but didn't have the time :| I hope to add them after the jam, thanks! 

glad you enjoyed, thanks for playing!

I loved the mechanic! Really scratches that rogue-like itch. I really enjoyed the atmosphere as well, great graphics and sound.

I like the concept! What seems strange to us seems beautiful to the visitor, and that sounds pretty fitting. I had a nice time figuring out ways to go along with the rules, and the new items were a fun push to keep going.

That was pretty fun! I didn't understand it at first but started getting the hang of it as the rounds went by. Though with this atmosphere, it makes me suspicious... did I really win or is the forest telling me I did :O

Great artwork, hard to believe it was a week! And at the game ending... is this why the elevator is broken and is this apartment even real at all :| 

I liked the idea of the strange places but I didn't get to bring home the bananas... I kind of wished they were a part of my final score :O

I felt very bad leading Pip to his doom a couple of times. At least I got him to mouse paradise eventually :)

It would be nice if the items in the hawk area were more descriptive. They're great, but I thought they were odd-looking food items until I actually collected them.

Is that bird stealing all these shells to sell because if he's low on rent I can introduce him to a roommate stop stealing my shells. Cute art, fun play!

Cool idea! Instructions are a little unclear for the calling area because I mistakenly thought I was supposed to call the number she was saying :| my bad. but I love the illustration and the end scene!

Fun puzzle game, got through the extra levels too! The controls are a bit awkward as the world switch and interact buttons are side by side and in the harder levels it becomes more of a memory game because I find myself constantly pressing a button and memorizing where all the doors I have to go through are located.

Post jam it would be cool to also have a tie back for why a dark world exists and maybe have a spooky final level to end it off. Awesome work!

The animation and drawings were impressive! I do wish the games were related to the monsters that you compete against though, I think that'd tie back better to the story. 

thanks for playing! hope you had fun exploring around :)

Thanks for playing! And thanks for telling me, I must not have saved it :O

Awesome to hear you liked it! Thanks for playing :)

The police station had very nice empanadas - not that I would know of any other as I have not eaten any others recently. 4 out of 5 stars.

The rats were looking for cookies :)

Thanks for your feedback! I actually really like luck-based games, so I designed this game to rely on luck, but with also a reliance of the skill of ✨ moderation ✨. A boring skill I know, but it's one that is important to most gambling-type games. When selecting the opponent cards you have a guarantee of one biscuit, so you get to calculate the risks of going for that biscuit based on your current status. If you're winning, you might choose to stop once you've flipped a card. If you're losing you might go all in and flip all the cards, even after you have found the first.

Similarly to that is how you pick the cards you'll be showing the opponent, which have the potential of them being double-edged swords. If you have cookie shields, you can send a hoard of rats after them or pray for a hidden favor to fall upon you. Or you could hide biscuits and hope they don't get found. 

I'd like to compare it to blackjack where it's also a luck-based game, but what matters is what you do with that luck and knowing where to draw the line. In riscuit, the luck factor exists alongside some elements of defense and offense - like if in blackjack you could get numbers to deduct the cards of others. It is of course less polished since I haven't designed a card game before and there was only a week 😅