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(+1)

very polished, very high effort. 
i like that thanks to the attacks happening at the same time the battles are shorter
two things bothered me: 
the first is that text boxes don't cleanly contain their entire dialogue. it often continues through multiple ones, cutting sentences in half in awkward ways, which makes it annoying to follow. i feel like you tried to contain as much text in every box as possible, but i would have personally made some boxes half empty and add more of them to more cleanly include the entire line of thought in each one of them.
the other thing is that i find the lack of diagonal movement extremely rigid. i imagine that this is caused by the overworld being laid out with a grid based system, but from a player perspective it's very annoying trying to move diagonally and not being able to. it almost feels constrained and claustrophobic, forcing players to move in a zig zag pattern when required.

(+1)

Thanks for trying it and pointing out the issues. Dialogue spacing was on my backlog, I was trying to make it cut after 3 lines of text but obviously that was lazy. This made me get off my ass and use better spacing so thanks.

I cut diagonal movement a while ago because of jittering issues with the followers that I couldn't fix at the time and it looked really BAD imo, I'll have to review that for the full game, aside from the jittering I see no reason why I couldn't add diagonal movement.