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(1 edit) (+1)

I like the setting and the realistic atmosphere.

I am fairly experienced with stealth games but I wasn't able to complete the 1st objective. Tried for about 40 minutes. It seemed like crawling all the way across the town might have worked but I didn't have the patience for it.

The stamina system is the big problem. It's extremely frustrating and makes any detection an instant death. Escaping an alert is already hard enough because areas are mostly wide open with little cover. But running out of stamina in 5 seconds and then slow-walking away from enemies shooting you feels terrible. I don't think there is a need for any stamina at all -- sprinting is already balanced out by making you very visible.

Enemies can see very far and they enter alert almost instantly, even when the player is crawling, on default Easy difficulty.

The amount of time required to hold ctrl to get to crawl is way too long. Makes it feel very clunky, and not useful as a reaction to being looked at.

Rock throwing needs to aim in the direction the camera is looking, rather than the direction the character is facing. Makes it very hard to use quickly or accurately when a distraction is needed.

Whistling already has the tradeoff of attracting enemies to your location, so I don't think it needs a cooldown on top of that

To sum it up, I think you could have any 2 of the below but not all 3. It's OK for it to be difficult, if you're aiming for something hardcore, but the foundation is just not working as-is.

  • Very open areas with not much cover
  • Escaping is nearly impossible because of stamina limits
  • Enemies can see very well

Thanks a lot for the feedback, its greatly appreciated.

THE GAME HAS BEEN PATCHED. ( steam version )

In the EASY difficulty Soldiers now show up RED when you scan the environment. they can be seen through walls and deal less damage.

The player has more speed than the soldier so running is only to get to a hideout, removing the stamina will make player run throughout the map making it a pointless stealth game, but i totally agree with you that the stamina is rather short, it has now been significantly increased.  Escaping is much easier now.

You are right, some areas of the map was wide open, i have reworked it and placed more hideouts and made it tighter.

soldiers dont go on alart immediately, there is a 3 seconds delay for your to roll away from sight. a yellow warning icon shows on the soldier for 3 seconds before going on full alert mode.

The stone direction was done that way to make player predict where the stone will land so as to lure the soldiers that way,  i didnt intend it as a fast response last minute get away though i get your angle too. Rolling  is a faster and more effective last minute get away.

PLS PATCH THE GAME AND LET ME KNOW WHAT YOU THINK. ( steam version has been patched )

thanks for the feedback again.