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(+1)

The new room looks awesome Nylad, the AGDG references are much appreciated.

The game feels a lot smoother now I think. The default camera and aim sensibility felt a little to sensitive, I played with an xbox gamepad btw. I tried to snipe some of the enemies with the gun, but the range of the laser feels way too short, making it longer might make the game way too easy though. 

Other than that it looks like the project is moving forward as intended, I can't wait to see more progress. Good work Nylad.

(1 edit)

Yeah. Longer range and damage drop-off has been suggested. I think that's what I'll go for, but I need to think about how I'll balance that.

I kind of want to make the shooting far more linked to your pet so that if you shoot past '0' energy it'll eat into their hunger (risking a game over). That feels like it might be too punishing though.

Figuring out how to balance the game will certainly be a puzzle, but maybe it's not so bad if the game is kind of easy either.

Thank you for playing!