Yeah. Longer range and damage drop-off has been suggested. I think that's what I'll go for, but I need to think about how I'll balance that.
I kind of want to make the shooting far more linked to your pet so that if you shoot past '0' energy it'll eat into their hunger (risking a game over). That feels like it might be too punishing though.
Figuring out how to balance the game will certainly be a puzzle, but maybe it's not so bad if the game is kind of easy either.
Thank you for playing!