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Neat little puzzle-platformer. I like the premise and characters, but there are a lot of bugs:

• After finishing the 3rd level, I went back to replay the 2nd level because I missed a magic egg. After finding it, then pressing the button to raise the platform for Epsilon, I wasn't able to switch characters. Pressing the shift key did nothing.

• Some of the default controls in the pause menu seem to be incorrect. It says to move with Z/Q/S/D, but it only accepted W/A/S/D to move.

• After pressing Z and Q like above, for some reason Chloe wouldn't turn around when walking; she was always facing right, even if she was walking left.

There also doesn't seem to be much penalty for death. Each character has 3 health, but losing all three of them just moves you back to where you were before, just like if you only lost 1 health. I'm not sure if you were planning on changing this in the future.

Some neat ideas here, but it definitely needs some work. Good luck with this.

Hey, thanks for playing and giving feedback.

  • In the 2nd level you need to talk to Epsilon again after pressing the button to be able to switch characters, are you sure you didn't simply forget to do that? I may change this as it's a bit unecessary to force the player to do that if he already knows about switching characters.
  • Yeah sorry, those are the controls for a french keyboard and I neglected to account for the regular QWERTY layout
  • I did notice Chloée moonwalking sometimes lol, I have yet to find the cause, thanks for reporting.
  • I have planned to make death a bit more punishing, but I thought sending the player back at the start of the level for a demo was a bit too much, especially in the rather lenghty second level that's supposed to teach the player. You do lose some pappus, but they're useless for now. I'll think of something for next time.

Glad you liked it.