Game Name:
Wreckless
Developer(s):
Sanj1t
First Impressions:
Oooh... physics-based wrecker. We’ve got some Angry Birds meets teetering tower energy going on here. The core loop is clear right away—wreck stuff with a swinging ball—and then you toss in a roguelike card mechanic between swings to spice it up. I seemed to pull quite a few negative cards early on, but I can see how this setup could lead to some wildly unpredictable and entertaining runs. Definitely the kind of formula that could spiral into some over-the-top, chaotic fun with more cards and interactions.
Game Loop:
Simple, clean, and effective. Smash something, pick a card, see what happens next. Rinse and repeat. This loop nails the “Keep it Simple” theme while also laying down the foundation for something super expandable. Absolutely the kind of game that would shine as a mobile time-waster—just load it up, smash stuff, and laugh at the physics mayhem.
Creativity / Originality:
There are a handful of good physics-based destruction games out there, but tossing in roguelike modifiers between levels is a smart twist. You’re definitely onto something that could evolve into a fresh take on the genre, especially if the card pool expands into more bizarre or risky options. Plenty of room for this to become something both unique and hilarious.
Technical Execution:
Smooth sailing all the way through—no bugs, no soft locks, nothing breaking. The systems all played nicely with each other, and it did exactly what it set out to do. Solid work across the board.