Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for the comment and welcome to itch.io! 

Your game sounds intense (very dangerous life the villain lives lol). It's very interesting to see Penelope's role in every playthrough. The Day 1 crit fail shows that Penelope is into the villain and not any of those LIs, clearly! And I also had a sunshine gold retriever LI that's the most awful to the villainess once. And I really needed that time travelling to survive because he just kept killing me!

Thanks for the suggestions for the rules. I've seen the same sort of issue being raised before so I thought about it a bit. There's also another thing where I think people want to see plot twist happens but that's purely based on luck. I think my plan is to maybe have it so that each time you fail you mark 1. When you reach 3, you roll on the plot twist table. But I don't know is this too much to keep track of, when there's already a bunch of other things. Or will the plot twist happens way too many times. Or maybe I can also just take the Laser and Feeling's way of the stat moving up and down after each roll? I've not decided yet.

And yeah, with the date, it's more of a reward for the player doing so well, so I don't like the idea of it having a mechanical bonus or penalty. I'll see if I can come up with other things. Though right now, it's probably just going to stay that way.

Thanks for the long comment again! I love reading it :D <3

To be honest I have completely opposite opinion - that Lore is OP, and if you argue good enough you could resolve any issue that arises in the game with prior knowledge.

I guess, in the end it comes down to "narrative first" principle. Narrate the scene first and decode what to roll, not cheese the rolls to make the game easier.