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I made an account for this comment!

I'm about a third of the way through my first playthrough (it's taking me awhile. Every time I try to write just a short blurb for an entry I end up with several long paragraphs) and I LOVE this game! I already can't wait for my next go-around. I desperately want to try the other settings, but I'm also clamoring to replay the default one! What a problem to have. I love it so much. I think it's probably my favorite solo rpg, up there with Ironsworn. 

I think my only real minor quibble would be that attributes feel a bit clunky. I split them Lore: 4, Love: 2 and it's been easier than I thought it would be not to just lean on my best stat. That said, I think if I'd reversed them then there wouldn't be much of a reason not to just use Love every time, since it's so versatile. I'm wondering if some incentive to use the weaker stat might help prompt people into mixing it up. Maybe taking a penalty if you use the same stat too many times in a row? Or different types of rewards or scenario unlocks depending on if you succeeded with a Lore or Love roll a certain number of times? This is all hypothetical since I don't actually anticipate any changes to the game at this stage, it's just one of the only things that really left me wondering what to do early on. The Date rolls being only flavor also felt a bit off, since I tend to expect more impact from dice rolling, but at the same time I don't really think adding penalties to Dates would feel great, so I can't really complain about it, either. It definitely leads to some funny moments. 

Overall, it's an excellent game I made a whole Obsidian vault around, and I don't regret a single minute I've spent with it. It's perfect. Thank you so much. 


Highlights for this run so I don't explode keeping them in:

Critical failure on the FIRST ROLL of the FIRST DAY that gets me the plot twist of Penelope as a love interest (!!!) She'd rolled Enemies to Lovers with the Prince (another LI) my villain(ess) was the manservant of (my character ended up a guy due to random events during character creation oop) and Admiration for the villainess, so this ended up working out when she read the Prince the riot act when she intervened in the Day 1 confrontation between my freaking out character and the Prince. She keeps rolling 5s and 6s on their dates, while everyone else never gets higher than a 3. It's very cute. 

BUT. The very last Bad End of the game, landing on Day 30, is Penelope tricking my character into being executed by the crown! A protagonist, LI, AND Final Boss?! (This one's counter is at 7, so it's a large looming ominous Thing on the horizon. Penelope is absolutely lovely and seems to adore my character, so I have no idea what still makes that a possibility and I'm scared to find out. I love it.) 

My favorite LI from character creation has rolled a 1 on both dates he's been on with my character. My character is constantly scared for his life around this guy who is a Sunshine Golden Retriever who just so happens to be a ruthless assassin with the most brutal Bad End from the main game :) No idea why things could possibly be so tense between them :) (They have no idea what to do with each other. I have given up on my dreams of them being end game to laugh about it.)

Currently my character and Penelope are badly traumatized from a bandit attack they both only survived because the yandere love interest (prep rolls: obsessed with Penelope and betrothed to the villainess, I'm scared) put it down viciously, but my character is Perfectly Fine Obviously Haha. That's not REALLY his body that got seriously injured. He'll be right as rain once he finds a way back home! :) :) :) 

It took kind of a dark turn recently, so I need to introduce some absurdity soon, if the prompt tables will COOPERATE.

Anyway, thank you so much for making this game, especially for free. I will be back to donate once I'm through this rough patch for sure. Thank you again!

(+1)

Thank you for the comment and welcome to itch.io! 

Your game sounds intense (very dangerous life the villain lives lol). It's very interesting to see Penelope's role in every playthrough. The Day 1 crit fail shows that Penelope is into the villain and not any of those LIs, clearly! And I also had a sunshine gold retriever LI that's the most awful to the villainess once. And I really needed that time travelling to survive because he just kept killing me!

Thanks for the suggestions for the rules. I've seen the same sort of issue being raised before so I thought about it a bit. There's also another thing where I think people want to see plot twist happens but that's purely based on luck. I think my plan is to maybe have it so that each time you fail you mark 1. When you reach 3, you roll on the plot twist table. But I don't know is this too much to keep track of, when there's already a bunch of other things. Or will the plot twist happens way too many times. Or maybe I can also just take the Laser and Feeling's way of the stat moving up and down after each roll? I've not decided yet.

And yeah, with the date, it's more of a reward for the player doing so well, so I don't like the idea of it having a mechanical bonus or penalty. I'll see if I can come up with other things. Though right now, it's probably just going to stay that way.

Thanks for the long comment again! I love reading it :D <3

To be honest I have completely opposite opinion - that Lore is OP, and if you argue good enough you could resolve any issue that arises in the game with prior knowledge.

I guess, in the end it comes down to "narrative first" principle. Narrate the scene first and decode what to roll, not cheese the rolls to make the game easier.