Hi,
- That is a typo! Thanks for telling me.
- Yes, you are correct. It should be d6-1.
- The font for the title is Deutsch Gothic and the body is Linux Libertine.
Thank you for letting me know these errors! I've updated the PDF.
Me when one LI is responsible for 5 BEs 💀Why do you hate me so much bunny boy??
I'm always sad when Penelope died cause she's always lovely to me in all the games. She just keeps dying...
When Penelope and the Villain(ess) are closer than Penelope with her ROs lol. I love how the dice wanted to tell a certain story with your setup.
Hi! Thank you for hosting the game jam again :D
I have a question regarding the level system. All my games are physical TTRPGs created last year and this will be the first time the games will be submitted to the Queer Games Bundle. The games that I planned on submitting are not 60+ pages long rule book. While some are one-page TTRPGs, the number of pages in each game ranges from 1 page long to some are 24 pages long in combined (excluding translated version by me). Are these count as microgames (which mean I should select Level 2) or are these not count as microgames (which mean I should select Level 1)?
Thank you so much for your work!
I hope it clarifies the rule somewhat. Please let me know if you have more questions!
Haha where's the last sea person?? Gonna host a game jam just for that /j
Thanks for the kind words! I still don't really grasp how to do itch's layout better since I'm too lazy to learn CSS 😭But I'm glad the idea came through. The kid's version is definitely thanks to a commenter below haha. My friend mentioned the Teach Jam to me too but I just wasn't sure if any of my games will fit. I'll take a look.
Sorry! I thought I replied to you already 😭Thanks for playing the game! I can only write Traditional Chinese so that's usually the one I pick if I only make one Chinese translated work haha (though computer makes it easy to just change it).
Thanks for making the Google doc! I'd love to have it in the description of it's ok.
Also, being force-fed poison sounds like a typical date for our villainess 💀 What a romantic way to strengthen the relationship.
Hi! So in my head when I wrote the rule, if the hero retires or doesn't show up, then it is replaced by another hero. It's just to give a chance for a hero to never return.
Of course you are free to have one less hero or so. I think it could also make the story interesting, like this hero is a coward and runs off without telling their teammates, that kind of story.
That would be awesome! I personally like creating games without combat so maybe if with some twisting, some future games could have a kid friendly version.
A sea flower container is very adorable! I think that's what a merfolk would make 100%. Please let me know if there's anything that needs to be changed or modified to help with playing!
Hi! I've uploaded an alternative version but no one I know can really help with creating a kid friendly version. So please let me know if anything should be changed/taken away.
What is different:
I hope that answers your questions! Sorry I was trying to squeeze everything on one page and honestly some parts probably could've been more clarified.
Hi! I've started drafting some new alternative rules. May I ask would you suggest keeping the following rules:
Sorry I have a lot of questions!
Oh wow your game seems to have a lot of twists and turns. It reads so much like a fun supernatural fiction. The most death I got was just 1 so far which for several games it's always the Protagonist. My villainess also always happened to die almost right away so I didn't need to make any changes, but I think rerolling sounds right for the event. I guess I should've ordered the extra scenarios better so maybe if prompt 5 is about Penelope, extra scenario prompt 5 should not be about Penelope.
1) Yes! It means you get 2 foraged items (such as Pretty Rocks, Seaweed, Sea Mushroom etc. You can choose any combination as long as it doesn't include the requested item) or 1 human artifact from the quest giver.
2) It's made for a solo game in mind for a game jam but I think it works with a GM or GM-less duo or group play. The below are some ideas I have:
Oh wow that sounds really fun! I've never thought about playing it as a 1 DM 1 player game. And your friend had some great strategy and luck lol
The plot twist is wild and I love that it's the protagonist that got that. It really do feel like a post credit scene that get us like: ohhh so that's why she did this and that. Also sounds like its teasing for a new season lol
Omg that looks so nice! Would you mind if I have the link of the spreadsheet listed in the description?
1) It does. It includes crit successes and normal successes as well. Also, if you get it twice you can stack it. But I didn't use a number list for the options with the intention of having people roll. So if you like, you can pick another option or reroll!
2) You can choose when to use both -3 and 15 Hearts reward whenever you want. You don't have to use it if you don't want to!
3) The game ends at the end of Day 30. Of course, you can end it early or later if you like. I'd personally have an extra half Day 31 if I manage to get a date just for fun.
Hi! So for the backgrounds (I'm assuming is the player character's role and background), as long as how you resolved it is related to one of them, it'll give you an advantage (an extra 1d6). Whether it helps or hinders you can be determined by the result of the roll and your own story. For example, let's say in this game, the PC is a princess and a mage, and the scenario is an LI enters your room at night, injured, if I "heal the LI using magic", then I get a +1d6 because how I resolved it is related to my PC's role; if I "call my personal guards to kick them out", then I get a +1d6 because how I resolved it is related to my PC's background; if I patch the LI up myself by tearing up a blanket, I don't get any extra dice.
Let's say it is still the same scenario. If you fail a roll, you can see that as your backgrounds have hindered you depending on the kind of story you want.
Using I "heal the LI using magic" as an example. If I've succeeded in this roll, perhaps the PC's magic performs well, healing the LI without issue. If I've failed this roll, perhaps the magic backfired, harming the LI even more; or the type of magic the PC used is outlawed, casting suspicion on myself.
At the same time, you don't have to necessarily make your background a huge deal when resolving the roll. Again, using the same scenario and I "heal the LI using magic" as an example, succeeding in a roll with your Love attribute could just mean the PC being worried and scolding the LI while healing them with magic comes off as endearing to this LI. If the roll is a fail, it could mean the PC's light scolding comes off as rude and inconsiderate, even if the magical healing works without issue. In these two cases, while the PC's role is involved in the rolling, giving the player an advantage, it does not affect the success or failure of that specific scenario narratively.
As for the relationship with Penelope, it doesn't have any mechanics behind it. It's just there to give you some insights as to what the character dynamic is like. You are free to choose any and free to bring it up whenever you like in the story. If you don't like any of the provided ones, you can create your own relationship as well.
As for character sheet, do you mean like a blank document for recording all the characters? I do want to create one if that's what you're referring to, seeing how there's quite a number of characters. I'll see what's the best way to make one.
I hope this answers your question. Please let me know if you need any clarification or I've gotten something wrong regarding your questions!
Hi! No, you're right. I actually have the two mixed up 😅. It should be: If the result is higher than your Suspicion, the police have nothing on you and you are free to go. If the result is lower than or equal to your Suspicion, the police have enough evidence to arrest you.
Thanks for letting me know. I'm gonna update the pdf. Though it is true that in the game, suspicious and evidence don't necessarily have to match (thinking of cases where you have 1 Suspicion and still ends up not getting away with the murder).