I had fun with this one! I like the visuals a lot, the music fit it well, the combat was quite punchy. And I think that it did fit the theme in several ways. Little red riding hood taking biscuits to her granny, traveling through a monster-infested forest. The riskiness of getting up close to hit the enemy when it looks like they've got longer reach. I play on a keyboard and there were only controls shown for a controller in the game. I looked on the game page and it explains it there but in-game would be nice. Once I realized I could jump over the enemies' heads, that became my main strategy when there were a lot of them. They attack each other (Which I actually liked a lot. Thought it was hilarious and added to the risk of falling straight into the middle of them, which I did also do haha) and so they did the work for me! It would be cool if there was some progression, like getting to Granny's house, leveling up and getting more abilities, etc. Overall, impressive game for learning a new engine!
Viewing post in Riding Hood jam comments
Thank you! I have used unreal to develop a few things the last couple of years but never got round to making a finished game properly and especially with learning something like GAS which is notorious for having a steep learning curve.
I am planning on going back in to fix a couple of things in the game and adding the controls into the game for keyboard and mouse is actually a good idea now that you mention it.