I played the game for quite a bit! It was really fun.
- It definitely gets creepy and builds anticipation when the monsters are chasing you. I think they were the perfect speed relative to your own.
- I also liked the colors of the enemies relative to the background. Sometimes when you're scanning the room they don't stick out right away, so it makes the player work for it.
- I thought it was really creative to have the "cookie-carrying" sound get louder as you carry more cookies. Not sure if it affects how the monsters respond, but definitely creative.
- The death animation is hilarious.
- The audio of the gargoyles were awesome.
Minor Feedback
Below are some minor bullet points that you may have considered but couldn't put into the game due to 1 week deadline.
- Would've been cool to have a description of what each item does in the shop - even though the names made it seemingly clear. I bought the bag first assuming it would allow to carry more cookies (which it did). When I bought the boots, I didn't FEEL faster. I was assuming that that's what it would do, but didn't see a noticeable difference.
- On my first play through I didn't realize that I wouldn't be able to carry more than 10 cookies and kept going around opening chests that would give +0 cookies - until it dawned on me.
- When I finally opened the 15 cookie door, the game crashed hahaha.
Anyway, was an amazingly polished entry! The way the monsters moved made me want to change how our monsters work in our game a bit.
If you get the chance, please check it out as well! Thanks 🙏