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(+1)

Thanks a bunch for playing and for the detailed feedback. I recon the game should be a bit more difficult than pokemon since it takes after digimon world games instead but the first battles during the tutorial should have 100% win rate, worth changing.

Will get the shop and mouse issues fixed. Btw, great suggestion to add a grey shade to fainted mons planning to add that too.

(+1)
the first battles during the tutorial should have 100% win rate

To be transparent here, i skipped the tutorial lol. The masked chick was a bit tough with the dragon. I could get the fire attack off easily but i dont think it did much damage, the other attack always led to a tie. Maybe i should check out the tutorial next time.

(+1)

Well in that case I'll still want to review progression. Right now the tutorial also gives you a "free" extra skill to show the camping and training mechanics. Traits and skills are randomly given when training or battling a foe with a similar skill tree but I'm moving away from the random approach to make skills tied to "stat" experience so you'll see a progression bar and it will be a bit more intuitive.

I also think that somehow making the tutorial optional makes it sound like "I'm a sign not a cop do whatever you want" but its meant for players who would think of the tutorials as too hand holdy so idk if I should just make it default during the first playthrough.