Well in that case I'll still want to review progression. Right now the tutorial also gives you a "free" extra skill to show the camping and training mechanics. Traits and skills are randomly given when training or battling a foe with a similar skill tree but I'm moving away from the random approach to make skills tied to "stat" experience so you'll see a progression bar and it will be a bit more intuitive.
I also think that somehow making the tutorial optional makes it sound like "I'm a sign not a cop do whatever you want" but its meant for players who would think of the tutorials as too hand holdy so idk if I should just make it default during the first playthrough.