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Can I have clarification as to how skill_avail works? I've defined it to return 1 in a skill file:

#define skill_avail

return 1


However the skill isn't being made available in the pool. Not including the skill_avail definition includes the mutation in the pool, but I am looking to make its availability variable, so I wish to define it dynamically rather than just disincluding the definition.

That should be working correctly. I'll take a closer look for the next update.