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(+1)

I really liked the game, the turn-based action game is reminiscent of Pokemon games, only with movement. I collected three lenses and returned to the ship, but nothing happened, then I went to explore the world further, but I ran into the bug that you wrote about on the game page: I got 1 fly and two ants from the bottom and right, I defeated them all, but the battle did not end and I stayed in it forever and when I re-logged in, the progress has already been reset:(

I would also like the space in the game to be slightly smaller, or the character's speed to be higher. There is still a lack of background music in the world and during the battle

Good luck with further development!

Glad you enjoyed playing :D

At the time of typing this, I just discovered that I uploaded an older version of the game when submitting it. Fortunately, it was a difference of only the last hour or so. Unfortunately, I implemented part of the collecting system in that last hour. I'm not really sure what exactly happened, it could also be something else, but this seems the most likely to me. 

Ah, the softlock bug, it's also gotten me a lot more times than I would've wanted. I believe it's caused by the enemy, after being killed by the attack Poison Shot, just not emitting the signal to end the fight because it still checks for poison or something :/

I also agree on the music, it can help a lot with the overall atmosphere of the game. Also the map indeed is way too big, a smaller map would indeed make the game a lot more manageable :)

Since this was my for attempt at an making an RPG for a game jam, I really enjoyed it, and I started playing Deltarune just recently, I'll probably make another one for a future jam, this time with less spaghetti code and bugs :P

Anyways, I'll keep your feedback in mind, and thanks for taking the time to leave a comment :D