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Thanks for playing my game, ephemerald. The spikes were actually the main design choice of the game, as I based the level design entirely after it, and I’m pretty sure that’s what led to people thinking this game was impossible. I’m not making it any easier though, as I said before, I’ll accept any feedback whether good or any healthy criticism, but now that I think about it, the first part is what threw people off. If you wanted to play with a controller, I don’t know how to add controller support in Godot 4 yet, but I will eventually, it’s just that I wonder if I should get back to working on Owlet and the Biscuit Tower. Secondly, I appreciate healthy criticism, but I really designed this game to be challenging, so I advise everyone to play only the first part of the game before they move on to the next, and so on. Just those who aren’t familiar with platformers of their type. Also, my goal was to get something done with what I learned so far and that is what I have achieved through this game, and I mostly followed a bunch of tutorials regarding to making a 2D Platformer in Godot 4 throughout the 7-day time period.